Changelog

Plamen
Plamen
  • Updated

version: v.2.1.2
date: October 12, 2023

New features

  • Added: Proxy support on drag & drop. Currently works with V-Ray and Corona Renderer proxies.
  • Added: xRef support on drag & drop.
  • Added: Error handling for the dedicated instance.
  • Added: Option to choose which materials to merge.
  • Added: "Create subfolder with asset's name" option when saving assets.

Bug fixes

  • Fixed: Crash in the integration caused by the lack of a studios folder in Connecter.
  • Fixed: Issues when using a custom folder for saving external files.

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version: v.2.0.1
date: July 14, 2023

General

  • Totally reworked UI from the ground up.
  • New studios system. Completely managed in Connecter. 
  • New studio options for repositioning and scaling the rendered object via the new functionality of the “Render_here” object.
  • New “Update asset” system. Updates an asset that was already present in Connecter.

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version: v.1.6.1
date: July 7th, 2022

Modified features

  • Changed the pop-up menu on drag & drop to a dialog.

Bug fixes

  • Fixed: Drag & drop freezes or crashes Cinema 4D version 26.

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version: v.1.5.115
date: January 20th, 2022

Modified features

  • Added: Pop-up dialog with a warning if the asset can't be saved.

Bug fixes

  • Fixed: MoInstances source object was lost during exporting.
  • Fixed: Errors caused by a misreading of Connecter's folders.
  • Fixed: "Grab from viewport" returning black previews with Corona Renderer set as default.
  • Fixed: Unicode-based errors.

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version: v.1.5.113
date: July 15th, 2021

Modified features

  • Added: Support for Cinema 4D S24.
  • Added: Better error logging for support purposes.

Bug fixes

  • Fixed: Materials that are used in some kind of composite material (2-sided, mix materials, etc.) and not directly applied to an object where not exported to Connecter.
  • Fixed: Error raised if you choose "Existing preview" and the preview path is in the destination folder for the asset. 
  • Fixed: Missing children's materials on export to Connecter.
  • Fixed: Losing instances source on export.
  • Fixed: Various issues with exporting instances.

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version: v.1.5.102
date: March 11th, 2021

Bug fixes

  • Fixed: The change of Python version in S22 and R23 introduced various unicode-related issues.
  • Fixed: In some cases choosing Open after drag & drop was not working.
  • Fixed: Rendering preview in studio was raising an error.
  • Fixed: Various Octane-related issues.

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version: v.1.5.98
date: November 20th, 2020

Bug fixes

  • Fixed: When using the "default merge" option (C4d default), the asset was added to a temp DC layer.
  • Fixed: Issue with stripping texture paths when not needed.
  • Fixed: Issue with "Merge" not working when special characters are in the file path.
  • Fixed: An error when exporting multiple objects with "split" option on.
  • Fixed: Some internal changes in S22 introduced issues when saving assets to Connecter: wrong asset names, not able to save the file at all, and some other minor issues.
  • Fixed: Rendering with a studio was giving errors in some cases.

Modified features

  • Now assets and previews are not silently overwritten. If a file already exists, a dialog is shown, asking for a choice.

New features

  • Added "move pivot to the bottom center of the asset" option. It creates a new parent null, which has a Y=0 pivot, relative to the asset's geometry and puts the asset under it.
  • Added "Delete empty layers" option.
  • Added "Ignore hidden objects" option. If an object or a child of an object is hidden in viewport – it will not be included when saving an asset to Connecter.
  • Added "Save previews in" options:
    • In the workspace's database.
    • In the same folder as the asset. 
    • Custom folder.
  • Added a checkbox "Auto-hide in Connecter". When this is checked, Connecter will not show the preview files as separate files in its browser.
  • Added an option to choose the preview's format – JPG or PNG.
  • Added an option to save an alpha channel when using a PNG as the preview's format.
  • Added options for naming the previews:
    • Same name as the asset.
    • Same name as the asset's folder.
    • Custom name.
    • A suffix, which will be added to the preview's name.

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Previous versions aren't included in this public change log.