Features

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Feature availability 🛈
✔️ Personal ✔️ Suite

In Unreal Engine

  • Commands in Content Browser, Outliner, and Viewport. All commands prompt a folder selection window where the assets will be saved along with their previews in CUAP file format. 
    • Export Base Assets to Connecter – the content is based on the UE Content Browser.
    • Export Modified Assets to Connecter - saves an asset based on the modifications that are visible in the UE Viewport.

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In Connecter

  • CUAP (Connecter Unreal Assets Package) as a 3d file format – enabled by default in Settings.
  • Commands in the context menu when a CUAP asset is right-clicked:
    • Load in Opened UE Project – the selected asset(s) will be loaded in the Content Browser of your active project. If some of them are already in there, they will be skipped.
    • Load in UE Project – prompts a folder selection window. The asset(s) will be transferred in it with all of their links and dependencies.
  • UE Asset metadata in the Details panel when a CUAP is selected.