Feature availability 🛈
✔️ Personal ✔️ Suite
In Unreal Engine
- Commands in Content Browser, Outliner, and Viewport. All commands prompt a folder selection window where the assets will be saved along with their previews in CUAP file format.
- Export Base Assets to Connecter – the content is based on the UE Content Browser.
- Export Modified Assets to Connecter - saves an asset based on the modifications that are visible in the UE Viewport.
In Connecter
- CUAP (Connecter Unreal Assets Package) as a 3d file format – enabled by default in Settings.
- Commands in the context menu when a CUAP asset is right-clicked:
- Load in Opened UE Project – the selected asset(s) will be loaded in the Content Browser of your active project. If some of them are already in there, they will be skipped.
- Load in UE Project – prompts a folder selection window. The asset(s) will be transferred in it with all of their links and dependencies.
- UE Asset metadata in the Details panel when a CUAP is selected.