Features

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Settings

Click the "gear wheel" button to get access to the settings that you can adjust for the "Add to Connecter" workflows. 

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Merge and Place 

When the user drag & drop a Maya asset (.mb) from Connecter, you will get a dialog box with the following options:

  • Open File: Loads the content in a new scene.
  • Merge and Place: Allows the user to pinpoint the location of the drop and repeat it.
  • Cancel: Close the dialog and quit the operation.

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Replace

If the target scene has objects that the user has selected, drag & drop from Connecter will have an additional Replace option. Selecting it will open a dialog box for scaling and orientating the assets. Then, all selected instances will be replaced with the asset that is dropped from Connecter.

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Add new 3d asset from selection

The user can turn an object from a scene into a Maya asset saved in the library. The assets are saved in mayaBinary file format (.mb).

A dialog box with the following available options will appear:

  • Asset name: Selects the filename of the asset.
  • Save in: Determine the folder in which it'll be saved. If the folder isn't part of your Connecter library, it'll be automatically added as root.
  • Preview type:
    • Grab From Viewport: Isolates the asset and snaps a custom preview from that scene.
    • No: The saved asset won’t have a custom preview.
  • Advanced: It allows the user to generate a gallery from the viewport or existing files, which will then be assigned as custom previews for the asset.

add-to-connecter.gif

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Add scene as 3d asset

Saves the entire scene as an asset in Connecter’s library as a mayaBinary file format (.mb). Has the same options as “Add new 3d asset from selection”.

NOTE: The “Grab From Viewport” preview will be saved based on the current state of the viewport.