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The Replace workflow makes it easy to replace objects (target objects) in your 3d scene with assets you add from Connecter.
The most straightforward way to replace an object is:
- Select an asset in Connecter, drag it into the viewport of your 3ds Max scene, and hover over the object you want to replace. 3ds Max should highlight that object to help you make sure this is the right target.
NOTE: You can also drag from Connecter multiple assets simultaneously and use the workflow to replace an object in the scene with all the assetsâ content. - Release your left mouse button while hovering over the target object. Choose the desired âReplaceâ option in the Integration contextual menu, which appears. Refer to the below sections for more details on the different âReplaceâ options.
- Click the OK button in the âConnecter | Alignâ dialog that appears. Refer to the below sections for more details on the âConnecter | Alignâ dialog.
- The Integration will delete the target object and place the merged asset in its place.
NOTE: You can undo this operation with the standard Ctrl+Z shortcut.
Aligning the merged assets with target objects
When an object or selection in your scene is replaced, the âConnecter | Alignâ dialog appears, helping you position the merged objects relative to the replaced (target) objects. You can align the objects using their bounding boxes or pivot points.
By default, the merged asset gets aligned to the target object by positioning the center of its bounding boxâ bottom plane (Minimum) at the center of the target object bounding boxâ bottom plane (Minimum). Use the other options to change the alignment as follows:
- New Object (the merged asset):
- Minimum (default option): uses the center of the bounding boxâ bottom plane (the lowest point of the object along the Z coordinate axis).
- Center: uses the geometric center of the bounding box (center of the object).
- Pivot Point: uses the objectâs pivot point; the bounding box is not relevant.
- Maximum: uses the center of the bounding boxâ top plane (highest point of the object along the Z coordinate axis).
- Target Object (the scene object being replaced): Has the same options as the âNew Objectâ described above.
Aligning the objects with additional transformations
When replacing the target object, you can use the following options to apply additional transformations to the merged asset.
Rotate: Applies rotation along the X, Y, and Z axes. The transformation uses the world coordinate axes or the local pivot pointâs orientation of the target object when the âInherit Target Rotationâ option is selected.
Move: Moves the merged asset along the X, Y, and Z axes. The transformation uses the world coordinate axes or the local pivot pointâs orientation of the target object when the âInherit Target Rotationâ option is selected.
Scale: Scales the merged asset along the X, Y, and Z axes. The transformation uses the world coordinate axes or the local pivot pointâs orientation of the target object when the âInherit Target Rotationâ option is selected.
Inherit Target Rotation: When selected, this option rotates the merged asset to align with the target objectâs local XYZ axes. NOTE: This option does not affect the position of the merged asset but only its rotation related to the target objectâs local XYZ axes.
Inherit Target Scale: When selected, this option applies to the merged asset any scale transformation of the target object.
Replace as xRef object
Like the âMerge and Placeâ, the âReplaceâ workflow allows you to add the merged asset as an xRef object. Refer to the âMerge and Place as xRef objectâ section for more details.
Replace as proxy
Like the âMerge and Placeâ, the âReplaceâ workflow allows you to add the merged asset as a proxy. Refer to the âMerge and Place as Proxyâ section for more details.