Modify Substance Materials

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Connecter has an integration with Substance that allows you to modify material parameters directly in the Preview Panel and export the result as PBR textures.

Material Parameters

Substance materials don’t have a predefined list or a number of parameters; instead, they’re entirely dependent on the creator of the material. Consequently, Connecter can read the metadata that describes said parameters and display them.

That’s how you’ll be able to see the name of the parameter, its group, the control needed to modify it, its value type, and several other optional attributes. Connecter is flexible enough to allow you to modify any material in SBSAR format.

When you click on an SBSAR asset in your Asset View, in the upper part of the Previews Panel, you’ll be able to preview the material on a shader ball. Below that, you’ll see the parameters that you can edit.  


From the Settings icon, you can also change the background color and camera settings, modify the HDRI environment, and switch the shader object.

Export PBR Textures

When you’re done modifying the material, you can use the “Export PBR Textures” option. A dialog will open, and you can determine the following settings:

  • Bit Depth: 8 or 16 bpp.
  • Image Size: from 32x32 to 8192x8192.
  • Format: BMP, GIF, JPG, PNG, and TIFF.
  • Save in: a location of your choice.
  • Channels: by default, all maps (basecolor, normal, roughness, etc.) are selected, but you can untick any you don’t want to export.

Afterward, you can use the exported textures in any host software, even if it doesn’t have an integration with Substance.