Feature availability đ
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Overview
Connecter has an integration with Substance that allows you to modify material parameters directly in the Preview Panel and export the result as PBR textures.
Material Parameters
Substance materials donât have a predefined list or a number of parameters; instead, theyâre entirely dependent on the creator of the material. Consequently, Connecter can read the metadata that describes said parameters and display them.
Thatâs how youâll be able to see the name of the parameter, its group, the control needed to modify it, its value type, and several other optional attributes. Connecter is flexible enough to allow you to modify any material in SBSAR format.
When you click on an SBSAR asset in your Asset View, in the upper part of the Previews Panel, youâll be able to preview the material on a shader ball. Below that, youâll see the parameters that you can edit.
Settings
From the Settings icon, you can also change the background color and camera settings, modify the HDRI environment, and switch the shader object.
Export PBR Textures
When youâre done modifying the material, you can use the âExport PBR Texturesâ option. A dialog will open, and you can determine the following settings:
- Bit Depth: 8 or 16 bpp.
- Image Size: from 32x32 to 8192x8192.
- Format: BMP, GIF, JPG, PNG, and TIFF.
- Save in: a location of your choice.
- Channels: by default, all maps (basecolor, normal, roughness, etc.) are selected, but you can untick any you donât want to export.
Afterward, you can use the exported textures in any host software, even if it doesnât have an integration with Substance.