Feature availability đ
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In addition to all the âMerge and Placeâ functionality, the âMerge and Place as Proxyâ workflow lets you create and merge a proxy of the asset youâre dragging into your scene. To do so:
- Select one or multiple assets in Connecter, drag the selection in the viewport of your 3ds Max scene, and release the left mouse button;
- Choose the âMerge and Place as Proxyâ option in the Integration contextual menu, which will appear.
- Choose the desired options on the âConnecter | Merge as Proxyâ dialogue and click the Merge button.
- Complete the operation using the same interactions as in the âMerge and Placeâ workflow.
Select proxy type
The Integration detects the current renderer in the opened 3ds Max scene and automatically suggests the creation of the related proxy time if supported*. You can also select your preferred proxy type from the dropdown. The interface will show you the last-used option when using the workflow next.
*The currently supported proxy types are:
- V-Ray proxy.
- Corona proxy.
- Maxwell.
- Mental Ray.
Choose where to create the proxy
This option lets you choose where the proxy file will be saved. This âIn the merged assetâs folderâ option is selected by default. Choose the âIn a specific folderâ option to browse another folder.
Choose a naming pattern
This section lets you decide how the proxy files must be named. By default, the proxy file takes its name from the related asset filename. In addition, you can use the âObject nameâ option, which will name the proxy after the object in the asset.
If there are multiple objects in asset, and the âCreate a separate proxy from each objectâ options is selected (see further below for more details), each proxy takes the respective objectâs name. If the the option is unselected, one proxy gets created with a name ending with the number of objects (e.g. 4objects)
You can also add a specific prefix or suffix to the proxy name.
Create a new .max file with only the proxy in it
When this option is selected, the integration will create a separate *.max asset with the proxy placed in it. This could be very helpful the next time you want to add the proxy to a scene; you can drag the *.max asset to take advantage of all advanced workflows the Integration offers.
NOTE: Once a proxy file is created for an asset, youâd typically want to directly use it the next time you want it in your scene rather than creating a new proxy every time. For the best experience, use the âCreate a new .max file with only the proxy in itâ when creating the proxy for the first time. This way, youâll have a ready-to-use *.max asset from which you can conveniently add the proxy object with the âMerge and Placeâ workflow the next time you need it. If you choose not to create a separate *.max asset with the proxy in it, you wonât get all the Integration benefits when using the proxy next, as the workflows it provides are only available when adding *.max or *.mat assets.
Create a separate proxy from each object
When this option is selected, a separate proxy file gets created for each object or group in each merged asset. For example, suppose you drag a selection of two 3D assets from Connecter and select the âCreate a separate proxy from each objectâ option. In that case, the Integration will create two separate proxy files for each asset. Furthermore, the Integration will create separate proxy files for each object or group within the asset.
Overwrite existing files
When this option is selected, any already existing proxies or *.max scenes with proxies get replaced with the new ones from the current operation. When the option is not selected, and there is a âsame namesâ conflict between the existing and the new files being created, the naming rules in the âFiles numberingâ section in Connecter Preferences > Global Settings are automatically applied.
Merge as Proxy settings
Additional âMerge as Proxyâ settings are available to customize the workflow. Click the âConnecter Preferencesâ option in the right-click contextual menu in the viewport and then click the âMerge as Proxy Settingsâ button to open its dialogue.