3ds Max 2023 Limitations

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Last updated: 11 September 2025

Slate Material Editor: Drop Behavior

What works

  • Dropping materials and textures into the view creates the corresponding nodes.

What doesn’t work

  • Replacing an existing texture/map by dropping over a parameter.
  • Attaching a dropped texture/map directly to a socket (wiring by drop).

Reason

  • 3ds Max 2023 doesn’t expose the functions needed for replace/attach by drop in the Slate view.

Workarounds

  • Create the node by dropping it, then connect it manually to Slate (parameter panel or node wiring).
  • Or replace items using 3ds Max’s native file pickers in the map/material UI.
  • For full drop-to-replace support, use 3ds Max 2024 or newer.

Bring 3ds Max to the Front on Drop

What doesn’t work

  • When you drop an asset from Connecter into 3ds Max, the integration can’t bring the 3ds Max window to the foreground in 2023.

Reason

  • 3ds Max 2023 lacks the function to request window focus.

Workarounds

  • Switch to 3ds Max manually (Alt+Tab or taskbar).
  • Keep 3ds Max visible on a second monitor when working with Connecter.

Redshift Previews – Gamma Correction

What doesn't work

  • OCIO color conversion for Redshift previews in 3ds Max 2023. Preview colors can look incorrect because the conversion between color spaces is not applied.

Reason

  • Redshift uses OCIO for color management, but 3ds Max 2023 does not support OCIO, so the integration cannot perform the required color conversion during preview generation. This is a 3ds Max 2023 limitation.

Workarounds

  • In 2023, refer to material colors in the viewport and final renders, not in asset previews.

👉 NOTE: These limits are specific to 3ds Max 2023; the same features work as expected in 3ds Max 2024+.