Feature availability 🛈
✔️ Personal ✔️ Suite 🧩 Supported 3ds Max Versions
Last updated: 11 September 2025
Slate Material Editor: Drop Behavior
What works
- Dropping materials and textures into the view creates the corresponding nodes.
What doesn’t work
- Replacing an existing texture/map by dropping over a parameter.
- Attaching a dropped texture/map directly to a socket (wiring by drop).
Reason
- 3ds Max 2023 doesn’t expose the functions needed for replace/attach by drop in the Slate view.
Workarounds
- Create the node by dropping it, then connect it manually to Slate (parameter panel or node wiring).
- Or replace items using 3ds Max’s native file pickers in the map/material UI.
- For full drop-to-replace support, use 3ds Max 2024 or newer.
Bring 3ds Max to the Front on Drop
What doesn’t work
- When you drop an asset from Connecter into 3ds Max, the integration can’t bring the 3ds Max window to the foreground in 2023.
Reason
- 3ds Max 2023 lacks the function to request window focus.
Workarounds
- Switch to 3ds Max manually (Alt+Tab or taskbar).
- Keep 3ds Max visible on a second monitor when working with Connecter.
Redshift Previews – Gamma Correction
What doesn't work
- OCIO color conversion for Redshift previews in 3ds Max 2023. Preview colors can look incorrect because the conversion between color spaces is not applied.
Reason
- Redshift uses OCIO for color management, but 3ds Max 2023 does not support OCIO, so the integration cannot perform the required color conversion during preview generation. This is a 3ds Max 2023 limitation.
Workarounds
- In 2023, refer to material colors in the viewport and final renders, not in asset previews.
👉 NOTE: These limits are specific to 3ds Max 2023; the same features work as expected in 3ds Max 2024+.