Overview & Requirements of the 3ds Max Integration

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✔️ Personal ✔️ Suite 🧩 Supported 3ds Max Versions
3ds Max Integration guide section overview:
1. Installation & Update
2. Integration Workflows & Functionality in Short
3. Merging Assets in 3ds Max
4. Merge and Place Assets as Proxy
5. "Replace Object <-> Proxy” Functionality in 3ds Max
6. Merge and Place Assets as xRef Objects
7. Placing Assets with Align and Rotate
8. Choosing What Objects to Merge from an Asset
9. Replacing Scene Objects
10. Loading Materials
11. Additional Operations
12. Adding Assets to Connecter
13. Updating Assets
14. Manage External Files
15. Previewing and Browsing Materials
16. Managing Material Libraries (.mat files)
17. Connecter Preferences in 3ds Max
18. FAQ
19. Integration Limitations
20. 3ds Max 2023 Limitations
21. Known Issues
22. Changelog
23. Integration Troubleshooting
24. Important Update on the 3ds Max Integration Support in Connecter

Connecter’s 3ds Max integration is a set of plugins and scripts that offer additional workflows when working with assets in the Connecter app and 3ds Max host app. 

It's the most advanced integration within Connecter, offering the following workflows:

  • Fast drag-and-drop merge of assets with tons of powerful features.
  • Saving assets from 3ds Max to Connecter with a generation of previews.
  • Management of .max and .mat external files without opening 3ds Max.

The integration has multiple applications, which lead to different system requirements:

  • In 3ds Max – for merge, saving, etc. – 3ds Max 2023 or higher is required.
  • New Connecter users won’t be able to install the Connecter integration on 3ds Max 2022 or older. These versions will appear as not supported in the 3ds Max integration installation dialog.
  • Existing users who already have older integration versions installed on 3ds Max 2019-2022 will still be able to use their current version, but:
    • They won’t be able to update to future versions of the integration.
    • They won’t be able to reinstall the integration on the same or another machine.
    • We don’t provide support for older integration versions.
    • Older integration versions are unavailable for download – only the latest version is publicly accessible.

NOTE: The integration adds functionality on top of all standard workflows for opening and merging assets in 3ds Max, supported by default by the Connecter app. Although this functionality is designed to offer various practical workflows, it’s not mandatory to use it if you want to stick with the basic opening and merging of assets. 

NOTE: The Connecter app can read metadata from 3ds Max assets (*.max, *.mat), such as embedded previews, Max version, renderer, and additional information about the 3d scene (number of faces, objects, etc.). It also offers full-fledged management of assets’ external files (MEF) without opening the 3ds Max host app. This functionality isn’t a functional part of the integration and is available by default in the Connecter app.